.... about moving over to Wordpress.
So many wow bloggers have done that already.
Gonna goof around a bit on wordpress over the weekend, see whats what.
".blogspot" could very well become ".wordpress" in the near future.
Saturday, December 8, 2007
Thinking
Posted by
Euripedes
at
12:54 AM
0
comments
Labels: In Other News
Thursday, December 6, 2007
More Math!
Today I am going to compare the DPS capacity of an arcane mage with Tier 5 compared to one without.
First off, the set bonus from having two pieces of the Tier 5 magey gear increases the damage dealt by Arcane Blast by 20%.
So let's have a looksie at some math, kk? We're going to do 50/0/11 arcane/IV spec.
(Assuming 550 base Intellect, hit capped, crit rating of 200, and + damage of 1k for each school. Essentially rough approximations of where mages would be at given average Tier 5 content)
For this DPS test, we will use this spell rotation: Arcane Blastx3, Arcane Missiles, and then a frostbolt. Starting the next Arcane Blast timed just so to get the minimum cast time, and ending the spell at the end of the rotation to get minimum mana cost at well.
DPS without Tier 5 set bonus : 919.56.
(If we blow all cooldowns and simply spam Arcane Blast, and mana be damned, we achieve a maximum DPS of 1631.35. We can only keep it up for about 15 seconds, but there ya go)
Now, if we get two pieces of Tier 5
DPS with Tier 5 set bonus: 1008.70
(Again, if we blow all cooldowns and simply spam Arcane Blast, and mana be damned, we can achieve a max DPS of 1957.62. Again, we can only do that for about 15 seconds)
So. If we get two pieces of Tier 5, thats a DPS increase of 9%.
9 Bloody percent. That is incredibly huge.
If the number doesn't seem that big, consider that if you simply spam Arcane Blast, you're looking at a DPS increase of, in essence, 20%. (Math shows 17%, but that is still huge).
Consider that with icy Veins in the game, that a ton of mages will be dumping eleven points into Frost for, essentially, a 3% DPS increase.
Jumping that number by 9% is just absolutely incredible. You simply cannot say no to that.
Or can you?
Comparing Arcane/IV DPS to Fire/IV DPS, considering Tier 5. Let's see what happens.
And for shits and giggles, lets assume you have The Lightning Capacitor.
Arcane/IV DPS: 1068.97
Fire/IV DPS: 1130.15
Wait.... what?
Why is fire still ahead of the game by 5.5%?
Simple. Fire mages have Molten Fury.
/smug
Posted by
Euripedes
at
6:47 PM
1 comments
Labels: PvE (General), Spec, Stats
There's Someone From Texas Reading My Blog...
WAS IT YOU, GHOSTKID? WAS IT YOU?!@?!?111
Euripedes' Shopping List:
28 Spellcloth
10 Primal Might
Far Too Much Primal Fire
Essentially, I am looking to complete the Spellfire set and, perhaps, get the Spellstrike set.
Before I go any further, let me say this...
If you are playing a mage, and you intend to do serious Raiding of any sort, you MUST have tailoring!
No ifs. No buts. Just shut up and get the damn profession.
The Spellfire set you get from tailoring is just that bloody awesome. To put it bluntly, you are GIMPING yourself if you don't have it. Same goes if you're raiding frost, get the Frozen Shadoweave set.
Nothing in any heroic or 10-man instance holds a candle to the crafted sets.
You will not see a single drop from Tier 4 that will come close to your crafted set. If I ever catch a mage wearing the Chest Piece from Tier 4 or 5, I will slap them.
And in Tier 5, any and all "upgrades" are questionable. Generally, anything in Tier 5 content that drops will be, at best, a decent side-grade. And also keep in mind that anything you do replace means that the set bonus is broken. Not too bad for Frozen Shadoweave, but it is extremely painful for Spellfire users.
Keep your set together. Only drop Spellfire/Shadoweave when you have a solid upgrade for each piece, that is worth losing the incredible damage and set bonuses for.
Most likely, you will still be wearing these crafted sets right into Tier 6 content, where you will finally be able to find stuff that is actually, clearly, an upgrade.
And if at all possible, search high and low for someone who can make spellstrike. It, too, is an incredibly useful set, and also has an extremely useful set bonus.
You will be farming primals for a long time. Get used to it, the gear from tailoring is spectacular on a million and one levels.
Also, Anathema dropped Void Reaver again. Some more Tier 5 tokens went out (obviously we didn't get any), and yours truly really shined, for once.
For a mage wearing primarily PvP gear, without even a complete spellfire set, being on spam sheep duty, and spending most of the first 2 minutes of the Void Reaver running around, I think I did pretty damn well.
WWS STATS
8th overall in the whole raid for damage done.
My DPS isn't as great as the other mages, but I attribute that solely to Void Reaver forcing me to do pretty much nothing for the first few minutes of the encounter.
It was basically "/cast Arcane Blast. Run away. Run back. Start casting Arcane Blast. Run away. Run back. Run away again. Be forced to run in a circle because he targeted me again while I was running away. Run back. Start casting Arcane Blast. Run away."
And so on.
There was about a good 130 seconds where my DPS was about 8.
Ahh, well.
Arcane is working for now, but when 2.3.2 hits, and most importantly, whenn spellfire/spellstrike sets are achieved, I'll be bidding arcane fare well.
Need to get me some action with the Fires of... Fire. /cough
Posted by
Euripedes
at
12:16 AM
4
comments
Labels: Gear, PvE (General), Spec
Wednesday, December 5, 2007
Zen Have a Nap!
Time to Theorycraft!
But I am le tired...
Zen have a nap!
ZEN THEORYCRAFT!
So, I'm going to use this primarly to theeorycraft. This is entirely for myself, and I am studying the effects of crit rating on theoretical DPS numbers given a variety of specs. The specs that shall be tested are as follows:
Arc/Pyro - Deep arcane, and deep enough into fire to get Pyroblast
Arc/IV - Deep arcane, and deep enough into frost to get Icy Veins
Arc Frost - Deep(ish) arcane, and about 21 points into Frost for the awesome crit talents and Icy Veins
Fire - standard 10/48/3 thing
Fire/IV - Deep fire, but with 11 in frost to get Icy Veins
Deep Frost - Water Elemental deep in frost
On with the Theoriorizing!
We shall be making the following assumptions:
Base Intellect of 500.
No buffs at all outside of self buffs. (Arcane Intellect and Molten Armor)
Hit capped in all scenariors.
Base spell damage of 1000 for all schools.
Assuming Fight Duration of 9 minutes (considering raid boss fights, this number is about damn average)
At a crit rating of Zero:
(Produced DPS numbers)
Arc/Pyro = 903.17
Arc/IV = 922.30
Arc Frost = 997.88
Fire = 1044.40
Fire/IV = 1066.21
Deep Frost = 1052.75
HIGHEST DPS = Deep fire with Icy Veins. Deep Frost is beating out Deep Fire at this point.
At a crit rating of 100:
(Produced DPS numbers)
Arc/Pyro = 930.88
Arc/IV = 949.44
Arc Frost = 1036.01
Fire = 1082.90
Fire/IV = 1105.52
Deep Frost = 1086.17
Highest DPS remains Deep fire with Icy Veins. Arcane is getting it's butt kicked.
At a crit rating of 200:
(Produced DPS numbers)
Arc/Pyro = 976.59
Arc/IV = 958.59
Arc Frost = 1074.13
Fire = 1121.70
Fire/IV = 1145.13
Deep Frost = 1119.59
Fire with Icy Veins is still the highest DPS. Deep Fire has overcome frost for DPS.
At a crit rating of 300:
(Produced DPS numbers)
Arc/Pyro = 986.30
Arc/IV = 1003.74
Arc Frost = 1112.26
Fire = 1160.79
Fire/IV = 1185.03
Deep Frost = 1153.00
Let's do another, at 400 crit rating:
At a crit rating of 400:
(Produced DPS numbers)
Arc/Pyro = 1014.01
Arc/IV = 1030.88
Arc Frost = 1150.38
Fire = 1200.17
Fire/IV = 1225.24
Deep Frost = 1186.42
Hmm. No matter what the crit rating is, Fire is always on top. At about 1k spell damage, mind you, which is about where Tier 4/5 ish mages will be.
Let's do something ridiculous, and do 2ooo crit rating, just for fun:
At a crit rating of 2000:
(Produced DPS numbers)
Arc/Pyro = 1388.32
Arc/IV = 1398.61
Arc Frost = 1673.18
Fire = 1767.90
Fire/IV = 1804.83
Deep Frost = 1593.93
Why did I do all this?
Mostly I was out to prove that no matter what you're crit rating was, fire would still be the superior damage dealer. And I was hella right.
Assuming identical gear, and the only variation being the amount of crit rating, which would come out on top? Fire, or Frost?
The numbers speak for themselves. Fire wins.
And Arcane cannot even contend.
CONCLUSION:
No matter what your crit rating is, Fire will STILL be able to output more damage than Frost.
And before you ask, yes, this does take into calculations the Water Elemental, the new Icy Veins, Winter's Chill, all that good stuff.
Fire wins. 'Nuff said.
Posted by
Euripedes
at
1:19 AM
3
comments
Tuesday, December 4, 2007
PoM Pyro For Nubs

In the old days, back when level 70's were still fresh and the majority of us were still getting boned in Hellfire or goofing off in Nagrand, the mage forums were alive with cries and screaming about PoM Pyro.
Specifically, the Arcane Power + Presence of Mind + Pyroblast + Damage Trinket that was causing mages to output incredibly high numbers with a single spell. Especially when the thing crit. (See above picture)
Many, many people called for nerfs, for cooldown to Pyroblast, for anything and everything to lower the damage that mages can output.
Idiots, the lot of them.
The forums have quited down about this issue, but roughly once or twice a day, a new thread pops up complaining about PoM Pyro, complaining about being one shot, on and on and on.
Now, I hate to take the standpoint of many other trolls, but I don't really have a choice here.
Y'all are idiots. Seriously, L2play, nub.
You will only ever get hit by incedibly high amounts of damage from PoM Pyro in the following situations:
1) You are an idiot, and do not know how to play or gear for PvP.
2) You have yet to spend enough time gathering resilience, and you are squishy and mine eyes. And when thou art squishy, thou gettest squished.
First off, every class in the game has options to survive / become completely immune to a Pyroblast. You might not always have these options avaliable to you, but then again, the mage is not always able to PoM Pyro you for insane amounts of damage.
Druids have little choice but to take the damage and hope for the best. Bear form can take an incredible beating, and you always have the options of Heal over Time spells. If a druid's reaction time is fast enough (which it will be if your any good at PvP), you will be able to shrug off a Pyro without much, if any, difficulty.
Of course, if you're a Bad Druid, you will get rofl-stomped
Warriors have a load of hitpoints avaliable to them, and most of them will simply raise their eye-brows at Pyroblast. Spell-reflect is also avaliable to be used, and quick warriors can knock up a spellreflect on a PoM Pyro fast retro-actively.
Paladins can bubble, and are usually in the same boat as Warriors HP-wise. No, you will not always have bubble avaliable to you, but you will always be able to heal yourself. And when our Counterspell is on cooldown, there is shit all we can do to stop you. The fact is, you're a Paladin. You can survive a Pyro. Not a problem.
Rogues can CloS. Oh, look, no damage. And don't complain about that being on cooldown. It's 1 bloody minute. You have that sucker ready to go, don't you? I have never, ever fought a rogue (since CloS became trainable, mind you) that was not able to pop CloS while fighting me. And if you're Subtlety spec (I see you little blink-stealing buggers), then you probably won't be killed by Pyro anyways. The laws of gambling and cheat death are in your favor.
Fellow mages can shield themself, Spellsteal Presence of Mind, Arcane Power, whatever, Ice Block themselves, even silence the other mage to prevent a Pyro. There are a lot of options avaliable to cut down on some of the damage, avoid the damage for a while, or completely avoid it.
Warlocks are strange in that some of them can take the damage, some can't. Some will be totally immune to fire damage for a while, some will simply be impossible to get high damage with (Soul Link, dontchaknow?), and some will simply deathcoil/chain fear/pinkhearts you when they see major cooldowns being used. Or spell lock you. Or simply eat your Arcane Power/Presence of Mind. Warlocks quick on the uptake will be like "What is this mage doing? Arcane Power? /sigh... spell lock... deathcoil... hrm, that was fun, wasn't it, mister wasted 3 minute cooldowns?"
Some warlocks simply will not have the reaction speed/spec, and will eat a lot of damage. Which they'll usually shrug off anyway, use a health stone, or fear / drain life you. Whatever they're into, I guess.
Priests are one of the more vulnerable classes to a successful PoM Pyro. They only have one lousy bubble, which even in its buffed form, can be knocked aside rather quickly. Specced into Disc, the priest will be hurting the mage substantially as well, but thats not much of a consolation when you suddenly eat 4k damage. A priest practically has to be disc spec to survive a PoM Pyro, because Pain Suppression / Improved MiniBubble are simply that good. Holy is pretty much boned, as is Shadow. Its certainly survivable, they are just a wee bit more vulnerable than other classes.
Shaman can have a lot of trouble with PoM Pyros. They only have one reliable way to avoid it, and thats Grounding Totem. Which the mage will probably shoot an Ice Lance at. /shrug. Without that, you are naked to the massive damage. At this point, only earth shield and praying Counterspell is on cooldown can save you. Thats no fault of your own, its just you class doesn't do good againt Mages.
Hunters are the worst off class versus a PoM Pyro. They're only defence, Feign Death, is little more than a distraction that might buy a second, or two if the mage is slow on the uptake. The only real defence hunters have is to try and keep the mage locked down as much as possible. Scatter shot, Wyvern Sting, Intimidation, even Arcane Shot and hope it dispells something important.
But even if you don't have the cooldowns ready to go, even if you don't have any real defences against a PoM Pyro, it should not be hard to shrug off the damage if you have any level of decent gear.
You're here to PvP, right? Then pick up some stats that are suitable for the job.
Pyroblast taking too much out of your hitpoints? Get more stamina. Pyroblast critting you for 7k? Grab some resilience, and watch that crit damage steadily fall.
Watch that 7k turn into 4k, assuming it crits at all anymore.
If you get the right gear, and all those shiny 3 minute cooldowns and 21, 31, 11 tier point talents will amount to is hitting for 2-3 thousand damage, and maybe critting for 4000-ish. Assuming it crits at all. And seriously? Thats not very much damage at all.
Literally any PvP spec (besides healers) can easily deal out that much without a lot of effort.
And just for speccing to get PoM Pyro, that mage is squishy as hell. We pay through the nose to get a crap load of damage, and watch it all amount to practically zilch thanks to Resilience.
A single Holy Light spell from a Paladin in any decent amount of healing gear will be able to heal up the entirety of a PoM Pyro.
In conclusion.
Stop whining. Learn to Play. Get some fuggin' resilience. PoM Pyro ain't that great, when you bother to build even a half-assed defence against it.
Posted by
Euripedes
at
12:51 AM
46
comments
Labels: PvP (General), Rant
Sunday, December 2, 2007
Ok, No More Roleplay

That was ugly. Really, really ugly.
Awesome things that have happened.
- We got the Spellfire Belt
- We finally reachd max skill in wands
- Reached the Hit cap as arcane
- Six months after getting it, my epic red gem of +12 spell damage has a home
- Dinged 30 on an alt
- Got epic boots!
- Reached over 20% crit rate unbuffed
- Hit Honored with the Sha'tari Skyguard
- 300 Resilience in PvP gear. Woo!
Posted by
Euripedes
at
7:22 PM
1 comments
Labels: In Other News
I Try To Roleplay
After many months of playing a troll, I wondered what it would be like to roleplay one. Hmm....
"Yo, mon. I am Euripedes, and I am a mage. The forces of the arcane, and the elemental powers of fire and frost are at my control. I can destroy you in a blaze of fire at a whim. I can become immune to anything and everything, including gravity. I can even turn the most potent enemy into a cute wittle piggy.
So why, I ask, is the Darkspear tribe in such a horrible condition? Why is our entire society degraded into a tiny little hovel at the bottom of Durotar? We are trolls! We are strong! Why do we not take action?
*sigh*
I suppose there is something to be said for sacrificing oneself for the greater good. It is no longer about the Tribe, it is about the Horde. We have a Warchief now. We have blood brothers now, outside the tribe.
We are scarred peoples. The trolls used to weild far and widespread power. Our history is one of bloodshed, of betrayal, and death. Our empires were torn to pieces by the elves, by the humans, by even other trolls. We, the Darkspear tribe, have fallen very, very far. But we will have our revenge. Of all the members of the Horde, we are the only ones to not have a land to call our own.
The orcs are even more scarred than we trolls. Their entire race, used, abused, and tossed aside like a ratty rag. Yet they saved us. We owe the orcs a great deal for our continued existence, and it is my pride and honor to fight and die beside them.
The Tauren are an honorable people, and I have a great deal of respect for them. They have solid societal and shamanistic values that have grounded the Horde, at least on Kalimdor.
The Horde of the East is a thing entirely different. The Undead, I can sympathize with. They've died, for Zul's sake, died and continue to fight on. But I do not trust them, and I will never trust their motives.
And the blood elves... traitors to their own kind. The remnants of the high elves, shunned by the Alliance for their dealings with Lady Vashj, among other things. As far as I'm concerned, they are not true members of the Horde, just lost elves with nowhere else to go.
And I cannot stand them! They are self-important, condescending pricks! What gives you damned elves the right to look down on me? What gives you the right to think yourself higher than me? You do realize that the land your precious Silvermoon was Troll land? You do realize that all you pansy ass elves are descended from trolls?
This world, it used to be ours. You, you damn elves, are nothing but the ungrateful bastard children of trolls long dead. And I will suffer your superiority no more.
But I do not hate them. I merely cannot stand them.
But the Alliance.... /spit. Conniving shitheads! The Night Elves have hunted us for centuries. They do not care. They show no mercy. They slaughter us all, given the slightest opportunity.
I hate them so... I will kill them. I will maim the men, rape the women, torture the children. They will scream. They will beg. And I will never show mercy. They will die, humiliated, and in incredible pain. They deserve no better.
And the humans.... *hisssss*. They are even worse. They will suffer even more. They will watch themselves burn, they will watch their loved ones suffer and due in front of them. It is merely justice. They have done the same to trolls, now they will suffer the same fate.
They will not die alone, but surrounded by their friends and famiy. They will watch their cities burn, watch their children fed to our Mounts, watch their wives tortured, watch their husbands ruthlessly maimed and left bleeding in the burning streets to die.
The dwarves and the gnomes are damned for their decision to join the Alliance. They will die and burn with the rest.
The gnomes especially. I HATE GNOMES!! How is it POSSIBLE for a race that annoying to develop? How can they go day to day without killing themselves? They are a cursed people, annoying as hell. They deserve nothing better than death out of spite. Stupid gnomes.
And the Dranei... what the crap are they? A bunch of self-righteous morons who worship "the light". The light? What the hell? You would base your entire civilization off a source of illumination? What is wrong with you?
Just stay out of my way so I don't have to kill you.
Fucktards, the lot of them. Nothing but a bunch of fucktards."
I was banned from the server. Something about breaking the ToS or something... I think it might have been the whole raping elvish women part.
Posted by
Euripedes
at
6:15 PM
1 comments
Labels: Random
Saturday, December 1, 2007
Void Reaver has Down's Syndrome
Get it? Oh, I'm such a hysterical douche bag. Gucchi, don'tchaknow.
So, yeah. Anathema downed Void Reaver Thursday night. My jello sex buddy Sequel snagged some Tier 5 shoulders, and is hot and ready for some Tier 5 pants. Or, you know, something else Tier 5.
For those not in the know, the 2 piece set bonus from Mage Tier 5 gear is called "Cheating". It increases the damage dealt by Arcane Blast by 20%. For an arcane mage, this means... wait for it... a 20% increase in damage dealt.
Ok, ok, I exaggerate. But lemme put it this way. For an arcane mage, this set bonus is similar to:
For Druids: Increases stamina, spell damage, and healing done by an amount equal to the number of times people made fun of feral druids when the level cap was 60.
For Hunters: Increases the chance your Arcane shot will instantly kill your target by 10%
For Paladins: Gives you a 30% chance after saying the F word to become immune to all types of damage as long as you can continue saying the F word.
For Priests: Mana pool is changed to the infinity symbol.
Rogue: Gives a 30% chance for you to deal forty thousand damage to all targets within 100 yards whenever you smile maliciously. This damage causes no threat.
Shaman: All heals and damaging attacks automatically increase themselves to be the highest in the raid group.
Warlock: Curse of Agony stacks, doesn't cause threat, and no longer triggers the GCD.
Warriors: Stamina increased by fifty five thousand percent, and Mortal Strike now one-shots whatever is targeted, whether or not the ability is actually used.
So you see how awesome that set bonus is.
Anyways, I have to say that being there, being a member of the raid that took down Void Reaver, for the first time for this guild, is pretty damn sweet. I mean, sheesh, how many times to you get to be there for a guild's first kill? Of a Tier 5 boss?
Sure, its Loot Reaver, but c'mon! This troll hasn't even seen the inside of Karazhan yet.
In other news, the Blog is going to get a facelift, me thinks.
Going to add an official blog roll or something, maybe switch over all the linky type stuff onto the right hand side.
Some colors getting changed, maybe an entire new template. And *gasp* maybe even my OWN somewhat customized template!
And the World of Magecraft's are going to be revamped, and are going to have some additional stuff added to them. Maybe even some real theorycrafting and math added.
And of course, far more pointful. Stay tuned!
Posted by
Euripedes
at
1:15 AM
1 comments
Labels: In Other News
Thursday, November 29, 2007
$15 A Month
It comes with raiding guilds. It just does.
It's called drama.
Where people freak out, yell things on Vent, and TYPE THINGS IN CAPITAL LETTERS.
There is no avoiding it.
Anathema downed Lurker last night. Again. It took several tries before it went well, and on the second last attempt there were some pretty big freakouts.
A couple people flipped about people not getting their asses in gear, blah blah blah, and just generally getting mad at other people in the raid for not holding up their end.
Then there was the following response:
"GUYS ITS JUST A GAME"
This is a typical response to many of the people who complain about people not doing their job.
It is just a game. It is meant to be played. Have fun, enjoy what you're doing, don't flip out because a mage forgot to polymorph so and so, or a rogue pressed the Envenom button too early and ate a stormstrike that the elemental shaman was supposed to have.
And so on.
You have some valid points there. It really is a game. You really are supposed to have fun here. You're paying $15 or so per month to play, so enjoy every minute of it, amiright?
But you're forgetting something.
This is WoW. World of Warcraft. It is not an RPG, it is an MMO. A Massive. Multiplayer. Online. RPG.
You know what that means?
That you are not the only person here paying $15 a month. There are at least 24 other people around you paying the same thing.
See that orc up front in the heavy armor? He's paying $15 a month to get the stuffing knocked out of him by everything from giant ogres to oversized jellyfish who shoot lasers from their eyes. Why does he do this? Why does he pay $15 a month to get shitkicked repeatedly? So everyone can have fun and enjoy awesome loots.
See that little troll at the back? The sexy one in the tight fitting dress? She's paying $15 a month to keep everyone else alive. When the orc in heavy armor gets hit, she's there to save his life. When something goes wrong, when some crazy ass naga goes around bitchslapping warlocks, she's there. Why does she do this? Why does she pay $15 a month to live a high stress job of any wipe being initially blamed on her? So everyone can have fun and enjoy awesome loots.
See that Tauren at the back there? the big guy with the giant tiger named "Fluffles"? He's paying $15 a month to shoot arrows into the bad guys. When the bad guys die, the tank stops getting bashed. When the bad guys die, the healers don't have to heal anymore. He's paying $15 a month because its damn fun to kill stuff.
To quote Shatha: "When I'm having fun, I want to kill stuff. When I kill stuff, I'm having fun."
That Tauren, he's here for murder.
So explain to me the logic that this is a game and you can do whatever. Explain that.
If you're a tank, and you bust out a 2H weapon, and die, and then everyone else dies, you just wasted everyone else's time. Everyone else does't think its hilarious to watch a tank get one-shotted. You may have enjoyed your $15, but everyone else did not enjoy their $360.
If you're a healer, and you start trying to DPS, then everyone else dies. The tank dies, the other healers die, and you die. Again, you just wasted everyone else's time and money. Their $360 a month, wasted because you wanted to have fun with your $15.
If you're a damage dealer, do the job right. Don't pull aggro. Do your job, and hurt the enemy. Do your crowd control properly. Everyone goes home happier, and you don't waste anyones time. Pulling aggro at the beginning of a fight with a 4k crit is NOT your job! Do it near the end, where you don't put everyone at risk by pulling aggro from the tank.
Learn your job. Do it well. Don't be an asshole. There is at least $375 a month at stake here, play it like you mean it.
And everyone, not just you, can have fun. And there will be phat lewtz for all.
Posted by
Euripedes
at
6:22 PM
3
comments
Labels: PvE (General), Rant
Tuesday, November 27, 2007
World War One, all over again
Ever since 2.3, there have been some major changes to Alterac Valley.
These changes, I think, were supposed to make it more strategical, and try to end the endless zerg rushing of pre-2.3 AV.
The very first iteration of AV was a monstrosity, filled with random NPCs, and even a random rampaging Troll. It has undergone many, many changes, streamlining the battleground into a PvP battleground again.
However, it is one that requires a great deal of execution compared to the Old AVs.
Pre 2.3, you got honor when you killed stuff. Thats it. So everybody bum-rushed everyone else, got tons of honor, and churned out thousands of honor.
Now, things are different. Do you still get honor from killing stuff? Damn right you do. 62 honor for killing the Captain, destroying a tower or bunker. You also snag a hefty 83 honor from killing the end general.
!BUT!
At the end of the game, your team is awarded 41 honor for having intact towers, and a living Captain.
So you lose honor when a Tower is capped from your side. You lose honor when Balinda/Galv get killed.
Furthermore, when one of your towers is capped, you lose 75 reinforcements. And when a captain dies, there goes 100 reinforcements.
In essence, the new AV requires a solid defence now in addition to a powerful offence.
If everyone from your team zergs forward, you lose honor when Alliance kills your stuff. But, if no one goes on offence, then you don't get any honor from killing stuff.
The old Horde adage was "Defence is for pussies". The whole horde mentality was one of simply swarming whatever needed to be done. In AB, for example, nobody would defend Lumbermill, because if alliance capped it, horde would simply zerg it back. I participated in this many, many times while leveling up, and witnessed 5-caps at 29, 39, 49, 59, and 69.
In warsong, traditionally horde would not have anybody on defence, and simply attack the alliance. Any defence the alliance had (which was generally 4-8 people) were simply steamrolled, and we killed the alliance flag carrier on our way back. That was how warsong was played. Alliance would put up defence, horde would annihilate defence, horde would win.
Over and over again.
Pre-70, thats how the game is played. I cannot say this is true everywhere, but on Stormstrike, if horde ever devoted more than 10% of its avaliable resources to defence, we would lose. Guaranteed.
But times, they did a-change.
And now AV is unfriendly to pure offence strategies.
So. You need to have some folk on defence, and they better be some damn solid folk.
Don't misunderstand this. You do not win an AV by having Defence. You delay your opponents victory through defence.
All defence serves to do is slow down and hinder the enemies attack, while your own offence pushes through to ultimate victory. At absolute maximum, half the raid group will be on defence. ABSOLUTE MAX. You need a minimum of 20 people on offence if you expect to be victorious in any kind of timely manner.
So, where do we devide who goes on defence, and who goes on offence?
First off, the people on offence will be fighting a lot of NPC's, while those on defence almost never will, and will almost exclusively be fighting other players.
Thus, people with PvE builds and gear should go on offence right off the bat, and those with PvP builds and gear are better suited to playing on defence.
Second, there are some very nice talents/abilities that lend themselves specifically to a role in AV. Rogues, for example, have been longstanding examples of excellent Tower-cappers. If you can "Ninja" a graveyard or Tower, you are an incredible asset to a team.
Any and all AoE fears are incredibly useful on defence. Priests and warlocks can ruthlessly upset the offence of the opposing team. In the same regard, a Druid's Cyclone ability can be devastating if you cyclone the main tank of the other team.
You get the idea.
So where do we stand, as mages?
If you're in Karazhan gear, play offence. You have better PvE skills, and will be far more useful to an effective offence.
If you're sporting S2 arena gear, you're better off on defence, as you'll be more suited to the heavy PvP combat that comes from playing that side.
And now to specs.
If you're arcane, you are very well suited to playing on Offence. Solid DPS and raid power, coupled with the brief PvP potential from those 3 minute mage abilities, will make you perfectly suited to playing Offence. When your offence runs into the enemies defence, you can pop those powerful abilties to steamroll them, and get right back on to killing Archers/whatever.
Fire spec is kindof a tossup. In general, you're better of on Offence, putting those handy damage abilities to good use. However, abilities like Dragon's Breath are incredibly potent, and can seriously shut down the offence of an enemy. A 3 second AoE stun is ridiculously powerful. Use it wisely, you can make a huge dent in, for example, enemy healers. Dragon's Breath can also be used on offence, and, indeed, Blastwave + Dragon's Breath can often single-handedly break a stalemate. The sheer amount of devastating damage seriously weakens your opponents, allowing your teammates to take them down quickly.
You will often die rather shortly after unleashing Blastwave/Dragon's Breath on a collection of alliance/horde, however.
Frost is an amazing defence build. No if's or but's about it. Slows, roots, what's not to like? You can frustrate any advance easily. The whole makeup of frost is mastery of kiting, and doing massive damage while the enemy is rather strictly controlled. In essence, it is perfect for defence. And if some brilliant people are defending with you, you can be unstoppable.
In old AV, I've witnessed 3 frost mages and a pair of warlocks stall the entire alliance offence for a good 45 minutes. Endless roots and fears kept them at bay for a very long time.
TL;DR version: play to your spec and gear. Prot warrior with 19k hitpoints? Go on offence and help tank stuff. Shadow Priest with 12k hitpoints and 500 resilience? Go on defence, and be the shade that wouldn't die. Resto shaman in Tier 5, with mp5 so high it makes Holy Priests cry? Go on offence, and spam chain heal. Resto druid sporting S3 gear? Stay on defence, you will piss a lot of people off.
And if you find yourself in one of those stalemate AVs, where the whole fight is essentially btoh sides rezzing and killing each other every 30 seconds?
I feel for you.
Attrition battles in the new AV really, really suck.
Posted by
Euripedes
at
9:37 PM
1 comments
Labels: Alterac Valley
Monday, November 26, 2007
AFK!!!
I experienced my very first AFKers in Arathi Basin today.
I was shocked. I was horrified.
I burst into tears at this heresy. Here we were, 11 horde strong, trying to fight off 15 alliance. For the entire battle, alliance held 2 bases, and horde held two bases, and there was always one or two nodes that were in conflict. Sometimes alliance would get three, sometimes horde would get three.
Sometimes Alliance zerged mine, and at one point alliance was capping everything except blacksmith.
And these ungrateful bastards sat in the starting room, getting their daily quest done for doing nothing at all.
Did I spam "AFK" report them? Darn tooting I did. I even went to the /bg chat and said "Report those damn AFKers"
To which some twisted soul replied "type /afk report to see the interface".
After he said that, three people on horde side promptly left the battleground
/slap
So that puts horde at 8 versus 15.
I took off my clothes and danced naked at farm.
7 horde versus 15 alliance.
Did we lose? Yes, we lost rather horribly at that point.
Was I happy? Damn right I was.
Some jackhole AFKers aren't getting a daily quest done on my watch.
Posted by
Euripedes
at
3:27 PM
2
comments
Labels: Arathi Basin, Rant
Sunday, November 25, 2007
The Ultimate Raid
Sure, you may have cleared Serpentshrine Cavern. You may have beaten the Eye, finished Hyjal, and even managed to take down Illidan himself.
But are you ready?
Are you ready for the ULTIMATE test of your mettle, your abilities to withstand such incredible and chaotic forces, and yet still maintain control and do your job?
I am, of course, talking about the World of Warcraft Forums.
The official WoW forums are known to cause serious injury to ones ability to think coherently, and have been proven to cause a loss of all basic motor skills.
Here are some Gems of comments I found from the Mage forums. Whether they are said in all seriousness, or as a joke, well, take a guess! That makes it so much more fun!
- Make ice block able to crit!
- in a world where a zombie can summon and then launch bolts of ice from their hands, gravity is the least you have to worry about. (In response to someone suggesting that Ice block should be able to crush someone if the mage uses it while above them)
- You mean this level 62 Paladin didn't hit 2500 in every bracket and then come post about it in the mage forums? (It was a keylogger)
- I could macro a Nintendo controller to play a 23/38 lock to maximum efficiency.
- Did anyone actually read my post? (to which the response was) silly bunny, this is the mage forums! no one ever reads well thought out posts!
- Oh pray do tell, how long does your CoC last ?
- NEW AND EXCITING METHODS OF EXPLOITING STUPIDITY!
- I swear, she told me she was 18!
And its my blog. So whatever.
Posted by
Euripedes
at
4:33 PM
0
comments
Labels: Random
